Combining PixelBender paint mixing with TUIO blob size
This post has been sitting around in draft for a while now so thought I’d better publish it. I finally got around to recording a video demo of an app I’ve been working on for a client. I needed to combine my PixelBender paint mixing with blob size so that the brush is the size […]
Paint mixing with PixelBender
In my post yesterday I was demonstrating my attempt to create a drawing app using Stage3D for graphics acceleration. As it turns out Stage3D is not built for this kind of ‘per pixel’ manipulation on a drawing canvas. I mentioned at the end of the article that I might explore PixelBender as an alternative for […]
painty – A simple HTML5 web app for the iPad
As you may know I have been mucking around with HTML5’s canvas element lately. Here is an evolution of the paint mixing example I showed a couple posts back. I decided to turn it into a simple iPad web app. Check out the video below and visit the following URL on an iPad to try […]
Multitouch Paint – Part 2
Here is an updated version of my MT Paint application. Some of the improvements are: New UI (work in progress) Custom canvas size Up to 5 Layers with Merge and Duplicate Layer Blend Modes, Opacity and Visibilty Load in Image to layer Get Colour From Layer – select a layer to live sample colours from […]