Reverse engineering Captivate for HTML5 widgets
Adobe Captivate is pretty horrible, especially the HTML5 output. I feel like I’m banging my head against a wall every time I use it. The HTML5 output is riddled with bugs and most of the features simply don’t work. If there is one upside to the HTML5 publishing though (and there aren’t many), it’s the […]
Webcam to canvas or data URI with HTML5 and Javascript
This post has been sitting around unfinished since April so I thought I should finish it and get it out there. In this post I am going to show how you can capture an image from a webcam via JavaScript and convert it to a Data URI which can then be saved in a database […]
Creating HTML5 widgets for Adobe Captivate 6/7
I decided to write this post due to the frustration and lack of information out there on how to make HTML5 widgets for Adobe Captivate. There is almost no documentation on this and the only useful article I could find was riddled with mistakes. My approach may not be the best but this should get […]
Windows 8 start screen in HTML, CSS and Javascript
About 7 or 8 months ago I built a tile based launch page at work to launch learning modules which looked similar to the Windows 8 start screen. When I had spare time I kept building on and adding 3D animations to match it even closer to Windows 8. Then I kind of forgot about […]
JS Transform Handles
The other day I was playing around with Mozilla’s Popcorn Maker and I had the idea of using HTML/JS/CSS to create transformable divs using transform handles and a bounding box. I did a quick search for any existing examples of HTML transform handles but i couldn’t find anything so I decided to give it a […]
Leveraging iOS hardware via the browser with Javascript
Just another quick post tonight. I have bigger one lined up for tomorrow I promise. I just wanted to show a little experiment I did a while back with JavaScript – accessing the Accelerometer and Compass data in Safari on the iPad. Below is a short video demonstrating it if you don’t have access to an […]
painty – A simple HTML5 web app for the iPad
As you may know I have been mucking around with HTML5’s canvas element lately. Here is an evolution of the paint mixing example I showed a couple posts back. I decided to turn it into a simple iPad web app. Check out the video below and visit the following URL on an iPad to try […]
Javascript and Canvas wet paint mixing
Here is an experiment I did to learn how the HTML5 Canvas tag works. I wanted to know how to manipulate pixels so I attempted to port my AS3 paint mixing to Javascript. I was surprised by the performance although it doesn’t seem to be as fast as the Flash version, and it is definitely […]