Paint Maestro 2 sneak peek
I was going to record a full demo of my upcoming multitouch painting application ‘Paint Maestro 2’, but I had some technical difficulties so here is a small demo of the stencils. The application is written in AS3 and uses Adobe AIR. I posted this video over at NUI Group a couple weeks ago and […]
Reading and Writing your own file type with AS3 and AIR
If your building an AIR application and you want to have your own native custom file type association for your app, it is surprisingly easy to to with ActionScript 3 in air as I found out. I was unable to find any information on reading and writing custom files so I decided to post my […]
Multitouch Paint – Part 2
Here is an updated version of my MT Paint application. Some of the improvements are: New UI (work in progress) Custom canvas size Up to 5 Layers with Merge and Duplicate Layer Blend Modes, Opacity and Visibilty Load in Image to layer Get Colour From Layer – select a layer to live sample colours from […]
AS3: Code hinting, completion and highlighting in Air apps
Over the last couple of months I have been working on a text editor, for which I made a history manager class that I posted about a little while back. This time as a bit of an experiment/challenge I tried to include some code hinting and code completion functionality to the editor similar to Dreamweaver, […]
Multitouch Jukebox Concept
As most people may know, Adobe released CS5 last week and with it Flash CS5 which now has built in native multitouch events. As an experiment with these new APIs I decided to rework my AS3 coverflow into a multitouch music player using gestures to scroll through album covers. Below you can watch a quick […]
Photo Painter App
Here is my latest experiment in Flash… this time its an app that takes a source image (jpg) and paints it giving it a very painterly look. You can tweak some of the settings such as brush size and blur. The image above was created using this. You can download the Air installer or source […]
ParticlePlayground Air App
Over the last week or two I have been playing around with particle systems and creating my own to learn all the maths equations behind them. Why? I was playing with Trapcode Particular and started wondering what all the maths behind it was. So I started creating my own particle system in Flash from the […]