I wanted to do a little update on my spray paint stencil experiments using HTML and JavaScript. While it’s not a recent thing, I realised that I had never done a update with the last painting app I built. It was a couple years ago that I built Graffiti Monster, an experimental drawing app which was a progression of the work mentioned in Paint stencilling with HTML5 canvas.
Over the years I have written multple posts on the journey of creating interactive stencils and painting apps, starting in Flash and eventually migrating to JavaScript:
- Spray Paint stenciling in Flash
- Paint Maestro 2 sneak peek
- Spray Paint Stencils in Flash – V2
- Paint stencilling with HTML5 canvas
Graffiti Monster is a browser based drawing app using HTML Canvas and a UI built in React. Some of the features are outlined below, many of where were just explorations to see what I could do with drawing effects.
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Stencils
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The main reason for building the app. The stencils feature uses SVG stencils for crisp stencilling when the stencil is resized and rotated. The stencils retain a muck layer where paint that is sprayed over the stencil remains on the stencil.
Stamps
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Stamps are graphics that can be resized, rotated and stamped onto the canvas. They also support stamping onto stencils, so you can stamp on a stencil the ink will be cut out by the stencil, and any ink on the stencil will remain on the stencil’s muck layer.
Cutters
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Cutters are a bit like a cookie cutter in that they provide a shape that cuts out the layer. Cutters can be inverted so that you can choose to keep the artwork inside or outside the shape.
Multitouch
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The stencils, stamps and cutters all support multitouch gestures so you can pinch to zoom and rotate on a supported device.
Brushes
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There are multiple brush types that utilze SVG filters to create special effects such as a blob brush and neon glowing effects.
Pattern Brushes
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A pattern effect can be applied to each brush so that they apply their markings as a pattern.
Layers
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There is the a bility to create and rearrange multiple layers on the canvas.
Camera capture
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Capture an image from the device’s camera and use it as a background on the canvas.
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